Greetings,
When I attempt to apply the patch I receive the following error:
gcc -g -O -D_REENTRANT -DBIND_8_COMPAT=1 -DDarwin -DMAXMSG=32768
-DBBDPORTNUMBER=1984 -I. -I/Users/hobbit/Desktop/hobbit-4.0.2/include
-DHOBBITD=1 -I. -I../include -c -o headfoot.o headfoot.c
headfoot.c:25:18: pcre.h: No such file or directory
headfoot.c:53: error: parse error before '*' token
headfoot.c:53: warning: data definition has no type or storage class
headfoot.c:54: error: parse error before '*' token
headfoot.c:54: warning: data definition has no type or storage class
headfoot.c:55: error: parse error before '*' token
headfoot.c:55: warning: data definition has no type or storage class
headfoot.c: In function sethostenv_filter': headfoot.c:118: error: PCRE_CASELESS' undeclared (first use in this
function)
headfoot.c:118: error: (Each undeclared identifier is reported only once
headfoot.c:118: error: for each function it appears in.)
headfoot.c:118: warning: assignment makes pointer from integer without a
cast
headfoot.c:119: warning: assignment makes pointer from integer without a
cast
headfoot.c:120: warning: assignment makes pointer from integer without a
cast
make[1]: *** [headfoot.o] Error 1
make: *** [lib-build] Error 2
I did a "make clean" before building. This is on an OS X system running 10.3.8 server.
Any suggestions?
Thanks in advance.
Mike
On 4/16/05 4:34 PM, "Henrik Stoerner" <henrik at hswn.dk> wrote:
On Sat, Apr 16, 2005 at 04:12:33PM -0400, kevin hanrahan wrote:
OK, I installed the new patch without any problems but I get odd results when trying to use it. Using it from the Info page: Microsoft IE - "A runtime error has occurred. Line 267 - Object expected selecting a different server produces a different line number but the same error
Could you try doing a "View source" and let me know what's on that line and the surrounding 3-5 lines ?
I've tried it with IE before releasing and it worked for me, obviously. I've validated the HTML, but this is probably something with the Javascript code.
Firefox Mozilla - clicking on the disable button does absolutely nothing
Probably the same issue. I saw something similar during testing.
Just to rule out any ghosts - did you do a "make clean" before building Hobbit after the patch was applied ?
Henrik
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